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Wolsey Academy

Average Rating4.32
(based on 116 reviews)

Every penny we make goes to support one of the charities listed on our website at www.wolseyacademy.com/mission - please check us out and help us, help you, help them! Wolsey Academy sells high-quality teaching resources for a range of subjects. So far we've donated over $1000 to good causes and hope to build on this and send even more! For every positive review left we will send you a complimentary resource - just visit our site. Better Teaching, Better Planet.

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Every penny we make goes to support one of the charities listed on our website at www.wolseyacademy.com/mission - please check us out and help us, help you, help them! Wolsey Academy sells high-quality teaching resources for a range of subjects. So far we've donated over $1000 to good causes and hope to build on this and send even more! For every positive review left we will send you a complimentary resource - just visit our site. Better Teaching, Better Planet.
A History of Video Games
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A History of Video Games

(0)
Overview: This lesson covers innovations in video game consoles from 1961 onwards. It has a relay activity followed by a written paragraph with peer assessments. Complete with differentiation sheets, plenaries, starters, lesson plan and pedagogy justifications. Cardinal’s Corner: Do not be deceived. This is an incredibly rich and well written book. Yes, it is about video games. But that does not in any way detract from its quality as a piece of writing. The author, David Sheff, is famed for having done one of the last interviews with John Lennon and his articles have appeared in all sorts of publications. It is essentially a history of one of the most culturally important companies of the late twentieth (and early twenty first) century. Nintendo as a company is over a hundred years old and the stories goes right back to its early days in Kyoto as a maker of card games (I’ve actually been lucky enough to visit their original office when on vacation). I got this book free with a computer game magazine when I was in high school. I read it all in about a week – not bad for a 13 year old kid. When I came to re-read it as an adult I found it equally as fascinating and if pushed I would say this was probably my favourite book of all time. It is oozing with anecdotes and provides a depth of historical contexts – from how the Nintendo company survived the second world war to a Cold War legal battle with the Soviet Union over the video game rights to Tetris. A fascinating read – and one that be found on pdf here. Video games are a hugely important part of our recent culture, they’re something that all our pupils are familiar with and they provide a hugely important learning tool. Even commercial games are uniquely powerful at teaching children. I was once astonished in one of my worst Year 9 classes when a child started talking with some confidence about the work of Leonardo De Vinci and asked, entirely unprompted, “Wasn’t he important during the Renaissance?”. Of course, what had he been playing? Assassins Creed. That same game series incidentally hires historical consultants to get as an accurate picture of the past, in the same way that Hollywood movies do. One of the Assassin Creed games features an accurate model of Colonial Boston – based on maps and drawings of the times – in which the player explores and meets key characters, like Benjamin Franklin. I also, perhaps flippantly, swear that is a good grounding in Civilization 2 that got me my GCSE in History and an unhealthy obsession with Sim City that let me cruise to top grades in GCSE Geography. Games are not to be dismissed as learning tools. Indeed, my hunch is that in the near future games will do most of the teaching for us. Keep checking back at Wolsey Academy’s Learning Worlds page to see how that’s coming along. Hope it helps.
Social History Through the Ages - 20 lessons
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Social History Through the Ages - 20 lessons

19 Resources
A 20 lesson series that takes students through 4 time periods: Ancient (Romans), Medieval (Normans, Plantagenet), Industrial (Ind Rev) and Modern (Internet, Fashion, Sport). Each lesson is fully resourced with everything you need to teach it contained within the PowerPoint itself (no drama with dozens of word files). The lessons are as follows. Roman Life in Pompeii Roman Medicine and Galen Norman Feudal System Norman Domesday Book Analysis The Medieval Church (Becket) Medieval Life Medieval Life Game Booklet Factory Life Working in a Coal Mine Child Labour in the Factories Public Health Problems Public Health Solutions Public Health Source Work Political Uprisings - Luddites Black History - William Cuffay A History of Video Games and their impact Fashion Through Time (History Club) World Cup History (History Club) Impact of the Internet on Society Impact of the Internet of the world of Work Wolsey Academy, a non-profit resource provider, directs all profits to various charities, including refugee support, youth sports, educational programs, and carbon capture, achieving a carbon-negative status. Explore our site for resources and free history role-playing games loved by students. Thank you for your dedication to teaching and for supporting our mission. #BetterTeachingBetterPlanet Hope it helps.